![]() ![]() In your character blueprint, insert a “Get Control Rotation” function, then feed it to a Break Rot. ![]() I can’t give you a screen grab of my own BP since I’m doing something different (letting the player movement control the capsule and building the aim offsets from that, so the player can run in a different direction than they’re looking/aiming, rather than relying on strafe anims)īut I can tell you what to do. If you’re only using pitch, you need to make sure your CharacterMovementComponent is set up so that the camera direction controls the capsule rotation. “i think the main reason epic hasn’t done any tutorials on this is that they want people to do all sort of game with ue4 not just fps” Most character games though will involve holding, switching objects instead of a weapon a tennis racket, golf club, an object to build somat there’s plenty of scope for games using characters and objects and would be invaluable to us noobs to have the correct approach and practices from the pros how to this can be achieved. “then also have a look at the shooter game demo which has aim offsets in the character blueprint” I have taken a look in there and will have to continue looking at it as iv tried code from there too and no joy. So I guess my blueprint or something else is stopping my actual character doing the blend space or my mouse isn’t set up to pass the var pitch to blend space and this is what im after… I just dont know what is the next step is to get working. I take it you have seen this page Aim Offset | Unreal Engine DocumentationĪnd I have this part done i can see my character in the blend space aiming up forward and down however i don’t know how to apply this so the character in game looks up n down. To me its strange that such a big thing which is a character holding an object which covers almost all types of games hasn’t been tutorialised! And yes i have been searching now for some time but still no joy… HEAD, BRICK WALL spings to mind… + i bet it would be 1 of the most popular videos on the tube as i find a lot of posts unanswered about aiming or holding weapons… If UE cant do the Vids can 1 of you bright sparks!!!Īny way my very 1st post is done take it easy folks and I don’t expect this to get answered but thought iv been stuck on this long enough its worth a try. Theres loads of random tuts out there but im struggling to find anything really showing this process so i can gain a better understanding and achieve pitch aiming. Why hasnt UE4 created a series like the third person tutorial showing weapon aiming, weapon animation, weapon changing, weapon pick ups this would be great resource for us noobs to have the processes behind this shizzle. can any 1 help me out with this please? Are there any tutorials showing this process of creating aim offset blends with blueprints? However im not sure how this is driven by the blueprint to get the pitch values from the mouse. I have an aim offset created which appears fine in the blend space and the variable slider works to make the characater aim up forward and down just like the video shown below ![]()
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